22.3.1 Important Rulings
This is where we keep note of important crafting rulings that those that craft should be aware of.
- It is acceptable for a wood commodity to be used for woods that do not directly have their own type of wood in the game, so long as they could feasibly exist in the game.
- It is completely feasible that drinks with weed in them might provide a minor amount of hallucinations. However, one must be careful on how they approach this and may need approval by Becue on a case by case basis.
- Hyphens are not always required where one might think. A good reference to read into is http://www.oxforddictionaries.com/words/hyphen. Note that if the appearance has a comma within it, a hyphen may not be required.
- Crystals can be used in place of gems when a specific gem is not mentioned, so long as the colors or qualities of the crystal does not contradict what the gem is described as being in the design.
- Sandals, if used on the clothing pattern, must contain a sole. If you wish to make a sole-less sandal, known as a barefoot sandal, you can use the anklet design in jewelcrafting.
- Named weapon designs are restricted to the artifact customization runes and special, specific NPCs. ("Staff of Sundering", "the bastard sword Vengeance")
- Because champagne is available in a NPC shop, it can be created in regular drink designs.
- Sunglasses are not okay, if they are specifically looking to provide protection from sunlight. However, tinted glass being used in glasses is fine.
- Race terminology - these are specific to these races: Albedi, Djeirani, Idrethi, Xorani.
- Within intelligent reason, the word 'breasts' can be used in a design. Designs do not necessarily have to be gender-neutral.
- Do not submit snarky designs, meant to elicit a specific response from a specific person. Meaning, if there is an argument going on among the crafters, do not go submitting a design for 'fun'. Unless you are submitting a legitimate design that you plan to use, do not waste the time of others and submit such things for approval.
- Vials cannot be made completely out of gems, crystals, or any other similar adornment that would be placed into jewelry. This is too similar to artifact vials. Glass can be used, but should be expected to be fairly basic.
- Items cannot be made to brand you as another person's property.
- Do not make items out of woods named from specific areas. This goes really for any materials, not just woods, but it seems to need to be specified.
- Terracotta: while this does exist in the game already, you should consider the new term "lava-fired pottery" as an alternative!
- Voile: this is acceptable for use in designs.
- Oolong: I'm allowing this type of tea, as there's no simple substitute for the particular blend.
- Spider silk/Luzith silk: spider silk no longer requires being referred to as Luzith silk. Luzith silk should simply be thought of as being finer than regular.
- Baroque: this is not an appropriate term to use as it is specifically based on a particular European style. Also not acceptable: gothic, elizabethean, et cetera.
- Elemental ice: Should not be used for long-lasting items, as it is still ice.
- Fustian: totally okay if made from cotton.
- Ellipsis ('...') is not acceptable in descriptive writing for designs. While they are commonly used in writing as a whole, they trend towards conveying an emotion, which is not appropriate in describing an item, which is what we do in Aetolian crafting.
- The term 'pin-up' is too modern for Aetolia and cannot be used in crafting.
- Race-specific commodities (Ogrebone, Dragonscales, etc) should be capitalised.
- The term "s'more(s)" is too modern and region-specific for use in designs. You may, however, describe them in detail.
- Rhinestones should be referred to as diamantes, using glass as the commodity.
- Divines and Their symbols mentioned in designs are okay, but must be approved by the Divine in question (or Becue) before being approved.
- Brew names should not include fully-capitalised words or punctuation.