7.15 Consider Command
You'll learn quickly that the CONSIDER command is quite useful. It tells you a few things that you need to focus on: the general measure of a mobile's strength, who, if applicable, it is loyal to, if it is vulnerable to critical hits, and any resistances or weaknesses it might have to certain kinds of damage. These are the messages you may see when you CONSIDER a mobile or a denizen. It goes from strongest to weakest: radiates with terrifyingly monstrous power emanates a presence of lethal brawn exudes an aura of overwhelming power has an air of extreme strength looks to be crushingly strong appears to be extraordinarily strong is quite powerful is not one to be trifled with seems strong and confident exudes a quiet confidence seems to be unafraid appears to lack strength does not look particularly dangerous is a humble-looking creature looks relatively helpless looks weak and feeble Elites may show the following information depending on if they have the active trait: adaptive - looks adaptive ambusher - is looking for a place to hide arsonist - is playing with fire berserker - looks like he/she/it is ready to snap bloody - is stained with blood bruiser - has a critical air about him/her/it clever - seems particularly sharp counterer - is battle - hardened counterspell - has prepared a counterspell cultist - has a fanatical look in him/her/its eyes defender - is sturdy devastator - appears ready to devastate his/her/its foes explosive - has a belt of bombs resilient - is resilient riposte - is poised to riposte summoner - is preparing to summon reinforcements stunner - moves with stunning force thorns - is covered in thorns toxic - is oozing toxins twins - has a twin