23.5.1.1 Castle Commands
The following are commands used for interacting with Castles, aka player housing. See HELP CASTLES for more information about buying a new house. If you have requests not found on this list, you can send an email to razmael@aetolia.com.
CITY HOUSE COMMANDS
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Houses within a city act slightly different to houses outside of one, in that they do not have a physical connection/door that you walk through. Instead, one must ENTER HOUSE from the location the house is built.
HOUSE LIST
- List both your owned houses, and houses you have been allowed access to.
ENTER HOUSE
ENTER HOUSE OF <person>
- Enter either your own house or the specified person's house if you're at its entrance.
ENTER CITY
- If you're inside a city house and at its entrance, you can leave back to the city.
HOUSE UNLOCK
- Unlocks your city house, granting access for anybody to ENTER.
HOUSE LOCK
- Locks your city house again, denying public entrance.
HOUSE ALLOW <person>
- Grant a specific person access to enter your locked house.
HOUSE DISALLOW <person>
- Revoke someone's previously granted access.
HOUSE ALLOWED
- Check the names of those you have upon your allowed list.
HOUSE FRONT SUBMIT <message>
- Submit a single sentence description of the house as seen in LOOK at the end of the room's Verbose description, where you would ENTER HOUSE.
Example: A townhouse with flowerboxes in the windows sits on the east side of the lane.
ROOM/LAYOUT MODIFYING
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BUILDING ROOMCREDITS
- See how many you have, used for building a room in a player house.
BUILDING ROOMCREDITS BUY <#>
- Purchase room credits with stone in a 2:1 ratio.
BUILDING BUILD ROOM <dir>
- 50/75/100 roomcredits
- Build a new room in that direction. The cost depends on where your castle is located.
Note: Player houses may not have rooms demolished.
BUILDING BUILD EXIT <dir> TO <room god name>
- 10,000 gold
- Build a exit in the direction indicated to the room indicated. Exits
can only be built to rooms that are part of your house.
BUILDING DEMOLISH EXIT <dir>
- Destroys the exit in the indicated direction. Free.
BUILDING HIDE EXIT <dir>
- 10,000 gold
- Hide the exit in the direction listed.
BUILDING REVEAL EXIT <dir>
- Reveal a hidden exit in the direction listed. Free.
BUILDING INSIDE
- 10,000 gold
- Set the room inside.
BUILDING OUTSIDE
- 10,000 gold
- Set the room outside.
BUILDING FELT TEMPERATURE <fahrenheit>
- 10,000 gold
- This alters the temperature felt by players in the room.
BUILDING ENVIRONMENT <environment>
- 4/6/8 credits
- Set the environment for the room you are in. You can see a list of
available environments by using BUILDING ENVIRONMENT.
BUILDING RENAME ROOM <text>
- 5,000 gold after the first change, which is free.
- Set the brief description for the room you are in. A period will
be automatically appended to the name you choose.
BUILDING REDESCRIBE ROOM <text>
- 10,000 gold after the first change, which is free.
- Set the verbose description for the room you are in.
BUILDING BUILD DOOR <dir> [type]
- 1,000 gold
- Add a door in the specified direction.
- If you'd like to choose the material of the door, you can pick from:
pine, oak, walnut, iron, stone, steel, metal, bronze, or mahogany.
BUILDING REMOVE DOOR <dir>
- Remove a door in the specified direction. Free.
BUILDING ADD LOCK <dir>
- 1,000 gold
- Add a lock to a door in the specified direction.
BUILDING REMOVE LOCK <dir>
- Remove a lock from the door in the specified direction. Free.
BUILDING ADD KNOCKER <dir>
- 1,000 gold
- Add a knocker to a door in the specified direction.
BUILDING REMOVE KNOCKER <dir>
- Remove a knocker from the door in the specified direction. Free.
BUILDING LOCKWORK <key> <direction>
- 1,000 gold
- Add a lock to the key in the specified direction.
ROOM SETTINGS
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BUILDING SET <feature>
This command will turn on several different features for the room.
- Concealed: 200/300/400 credits
Conceals the location of your room from WHO and prevents others
from sensing your location with abilities.
- Slaughterhouse: 100/150/200 credits
Use the BUTCHER command in it.
- Private: 200/300/400 credits
This will prevent many forms of spying abilities. Please note that says
and other room wide forms of communication are never private.
- Stable: 200/300/400 credits
This room will act as a personal stable and can be used to house
any mounts you may own.
- Willpower: 250/375/500 credits
Add willpower regeneration equivalent to level 2 racial regeneration.
Is cumulative on top of racial and other regeneration. For houses it
works for you and those on your allies list.
- Endurance: 250/375/500 credits
Add endurance regeneration equivalent to level 2 racial regeneration.
Is cumulative on top of racial and other regeneration. For houses it
works for you and those on your allies list.
- Health: 250/375/500 credits
Gives you the equivalent of racial level 2 health regeneration. It is
cumulative with any other types of regeneration. For houses it works
for you and those on your allies list.
- Mana: 250/375/500 credits
Gives you the equivalent of racial level 2 mana regeneration. It is
cumulative with any other types of regeneration. For houses it works
for you and those on your allies list.
- SolidRock: 50/75/100 credits
Makes a room solidrock, such that no one burrow into that room or
past it.
- Preservation: 500/750/1000 credits
A preservation room that can be used by those with the Venom
skillset.
- Enchantment: 500/750/1000 credits
A enchantment room that can be used by those with the Enchantment
skillset.
- FightPit: 200/300/400 credits
Sets a room as a fighting pit. While within the fighting pit, you
cannot die to others with you.
- Library: 100/150/200 credits
Makes a room into a library.
- Darkness: 50/75/100 credits
Enshrouds the room in magical darkness.
- Light: 50/75/100 credits
Engulfs the room in dazzling magical light.
Note: Apothecary and Herbalism rooms are unavailable in player housing.
ROOM ADDITIONS
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BUILDING MAKE <feature>
This command will make a feature within the room. Once made, these features cannot be removed without Divine help. Buying these in a player house allows them to be customised for free.
- Forge: 200/300/400 credits
Adds a forge to the room for those with the Forging skillset.
- Telescope: 50/75/100 credits
Get a closer look at the constellations in the night sky!
- Oven: 50/75/100 credits
An oven, for those with the Cooking skill.
- Chessboard: 50/75/100 credits
Play the game of Kings in your very own home!
- Chest: 250/375/500 credits
A special treasure chest that will prevent 100 items from decaying and
comes with a lock and key.
- Flowerbox: 250/375/500 credits
Grow up to 6 flowers at once in a flowerbox.
ROOM FEATURES
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These are features that will need to be handled via submitting an ISSUE.
- Custom entrance: 150/225/300 credits
A custom entrance for your building. Note, the price quoted may be
higher depending on specifics requested.
- Bar: 200/300/400 credits
Means it will sell drinks. You do not get the proceeds, however. You
get 5 drinks that can be sold with this. They must be pre-existing
drink types.
- Restaurant: 200/300/400 credits
Means it will sell up to 5 existing types of food. You don't get the
proceeds.
- Room echoes: 50/75/100 credits
Periodically show lines of text to people in the room. The price is
for one room and you can have 3 different, random echoes.
- Fruit Tree: 100/150/200 credits
Has fruits that periodically reset into it and can be eaten or used
in recipes. Must be an existing fruit, and common/mundane.
- Object feature: 50/75/100 credits each
This can be anything from a portrait on the wall to a potted plant.
Basically any inert object that is distinct from the room description
and can be examined more closely for additional detail. Such things
add character and flavour to rooms.
See also: HELP CASTLES, HELP HOUSE MOBS, HELP BUILDINGS