7.9 Key Commands

A key is what is used to open locks on doors, chests, or other lockable 
things. Keys are able to open up to six different locks, most of which  
can be manipulated with the commands below. If you are not able to use  
these, you will need to contact your Patron about it.                   

If you have a key and it has your mark on it, you will be able to take  
it to a locksmith and ask them to copy it for you.                      

The following locksmiths can be found in cities:

Name                                        Location
-----------------------------------------------------------------------
Dilweg, the metal smith                     Bloodloch
Foalin, the Keymaker                        Duiran
Vorgna Glintspear, the Temple locksmith     Enorian
Cillian, the haughty locksmith              Spinesreach

COMMANDS
--------

These will only work in a house or shop owned by you. If it is a shop   
and you cannot use the command, contact your Chancellor, otherwise      
contact your Patron. 

Probing a key will show what it unlocks.                                                   

REQUEST KEY
 - With 1000 gold in hand, you may request a new key from any 
   of the locksmiths above.

REQUEST LOCK
 - With 10000 gold in hand, you may request a lock from any of the
   locksmiths above. The lock will come with a key made to unlock it.

SHOPWORK LOCK <key> <direction>
 - This command can be used to make a blank key work on a door.

SHOPWORK ADD LOCK <dir>
 - Add a lock to any door for 1000 gold.
*NOTE* This can only be done in the stockroom of the shop.

SHOPWORK REMOVE LOCK <dir>
 - Remove a lock from any door.
*NOTE* While this can be done on either side of the door, be advised that adding a lock can only be done from the stockroom.

COPY <key> [FOR <person>]
 * NOTE: Requires being in the room of the locksmith
 - Copy a key bearing your mark for another person.
 - Be aware that creating a key with someone else's mark on it then
   allows them to copy that key. If a name is omitted, it will simply
   copy a key in your name.

KEYS <direction|replica> 
 - Checks which keys can open a lock.
 - Must own a working key to the object in question. Relevant
   Ministries will not need a key if it is within city grounds.

See also: LOCKS, DOORS, HOUSES, SHOPKEEPING