4.13.0.5 Ascension - Level 200
The acquisition of Tekal at level 99 and, by extension, elevation to the status of Azudim, Idreth, or Yeleni at level 100, represents a significant experience milestone in Aetolia, often regarded as a rite of passage from new, fresh-eyed player to one ready to face the world's greater challenges in combat or otherwise. Some have opted to push far beyond this threshold, transcending levels of experience to reach heights rarely seen in the Midnight Age: Level 200.
Reaching this level of experience is not for the fairweather or faint of heart. Indeed, the total marathon required to get there equates to reaching level 100, from scratch, some four hundred times. Level 154 is only 10% of the way there. You will know you are halfway finished when you reach level 186. Thus, this is an achievement that is incredibly demanding of time, but brings with it a very special reward.
The first flurry of adventurers to reach this level were given the right to change their name as well as select a unique class and race combination, all mechanically identical but themed in a number of individual ways befitting the characters who earned them. This class operates independently from all other classes and is more of a transformation than a set of skills proper. It consists solely of one 'skill line', within which lie a bevy of defensive, offensive, and utility abilities.
Adventurers reaching level 200 after the year 502 of the Midnight Age will be able to select from the list of options below, and will not be able to name change. There are ten total options available: one unique to each of Aetolia's cities, two representing the twin halves of Chaos (and thus restricted by Tether), three wholly neutral options available to all, and one uniquely divine-made form, available to Their most devout who reach this goal.
THE CLASSES
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CITY-UNIQUE CLASSES
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Bloodloch: Nocturn, beings born of a shadowy blood curse, pioneered by Ayukazi. See HELP NOCTURN for details.
Duiran: Tiarna an-Kiar, a being raised by the Guardians of Dendara, pioneered by Illikaal. See HELP TIARNA for details.
Enorian: Seraph, angelic figures of Light and Fire, pioneered by Jezriel. See HELP SERAPH for details.
Spinesreach: Glacian, products of an ancient Ankyrean experiment into cryo-preservation wielding ice and shadow, pioneered by Teeh. See HELP GLACIAN for details.
THE CHAOS CLASSES
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Astral Noble: Lords and ladies of Astral Chaos, pioneered by Rihrin. See HELP ASTRAL NOBLE for details.
Chaos Lord: Royalty of the Corrupt Chaos Court, pioneered by Rhyot (the very first adventurer to ascend at level 200). See HELP CHAOS LORD for details.
THE NEUTRAL CLASSES
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Aetherial: Beings forged in starlight from constellar memories, pioneered by Valorie. See HELP AETHERIAL for details.
Sagani: Beings composed of the four base elements wielding raw power, pioneered by Czcienn. See HELP SAGANI for details.
Titan: Beings empowered by the leylines and bearing a colossal eld core, pioneered by Jhin. See HELP TITAN for details.
THE ADHERENTS
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Adherents are an Ankyrean tradition representing devotion to the ways of the Virtue Gods. Adherents may represent the Virtues of Corruption (Chakrasul), Instinct (Omei)*, Malevolence (Iosyne)**, Memory (Lexadhra), Morale (Euthymius), Strife (Bamathis), or Tyranny (Abhorash). See HELP ADHERENT for details.
Adherents of Malevolence were pioneered by Mazzion.
Adherents of Strife were pioneered by Mjoll.
Adherents of Corruption were pioneered by Tina.
Adherents of Memory were pioneered by Tetchta.
Adherents of Tyranny were pioneered by Asaraii and Bulrok.
Adherents of Instinct were pioneered by Kalena.
Adherents of Morale were pioneered by Boube.
* Adherents of Instinct are no longer available owing to the death of Omei during the conclusion of the Creator's Monomachy.
** Adherents of Malevolence are no longer available owing to the death of Iosyne during the Second War of Night.
ACQUISITION
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Ascension is not currently automated, but acquired by contacting the administration upon reaching level 199 + 100%, and arranging for the transformation to take place when convenient.