10.4.2 Ministry of War

The Ministry of War is responsible for all military matters within a city. It is up to the Minister and his aides, along with volunteers of the city militia, to defend their land outside the walls and protect their realm. Of course, a balance has to be struck between dominance and the cost of soldiers. No nation can afford to fight forever and a diplomatic course is often the strongest.

Each city has a War Room. Certain military commands must be executed from this room. Each city also has a Barracks, from which soldiers may be recruited.

Lastly, the Ministry of War is also responsible for the militia. See HELP MILITIA for more information.

The commands associated with the Ministry of War are as follows:

WARSTATUS <your city>
 - See a basic list of the military status of your city. Must be done
   from the War Room.

TERRITORY <any city|NEUTRAL>
 - Shows you all territory that has been claimed or neutral
   territories held by no one. This must be done from the War Room.
 - See HELP TERRITORIES for more information.

TERRITORY <your city> LAND [area]
 - View the land that has been captured by your divisions. Must be done
   from the War Room.

CITY RELATIONS
 - View your relationship between other organizations. Anyone may do this.

FUNDS WAR
 - See how much gold the Ministry of War has.

MILLOG or READMILLOG <city> <start> <weeks back>
 - Read the military log for your city. You may omit both the <start>
   field and <week> field if you wish to see the beginning of the current
   week's log. However, to see the beginning of yesterday's log, you must
   do READMILLOG ENORIAN 0 2, for instance, would read the beginning of
   the log from two weeks ago.

WRITELOG MILITIA <text>
 - Write to the city's militia logs.

CITY DECLARE CONDEMNATION OF <organization>
 - Publicly condemn another city for their recent actions. This
   is the first step towards declaring war, placing your relations with
   the organization into a 'strained' state. This status will expire after
   7 IRL days. Only the city leader may do this, and it must be done
   from the city's council room.
 - Any pre-existing relationship between the two organizations will
   make condemnation not possible, and as a result, war impossible, until
   it is resolved.

CITY DECLARE WAR ON <organization>
 - Declare war on an organization. This action will require both cities
   relations to be strained for roughly 2 IRL days first (the exact length 
   of time is variable). Only the War Minister or city leader may do this, 
   and it must be done from the War Room.
 - While at war, troop conscript costs are doubled, citizens of the
   opposing organization will be attacked on sight by guards, and the
   city militia's will be able to engage each other.
 - HELP TERRITORIES will explain the victory conditions of a war, but
   diplomacy is still possible.

CITY DECLARE SURRENDER TO <organization>
 - Declare your surrender to a warring organization. You can only
   surrender in this method while your relations are strained, and not
   once war is declared. Doing so will cede any territory you have to
   the opposing organization and place you into a state of surrender
   for 25 IRL days. Only the War Minister or city leader may do this,
   and it must be done from the War Room.
 - Once war has begun, surrender must be negotiated through the treaty
   system (HELP TREATY).

CITY LIBERATE HERE
 - Liberate a location from your city's influence. Only the Minister
   of War may do this. Doing so will cost you a small amount of career
   points in the militia.


Drafting
--------
The Ministry of War is responsible for the drafting of soldiers so that the militia may accomplish its goals. For more information on commanding soldiers, please see HELP DIVISIONS.

The following commands deals with divisions and conscripts:

CITYDRAFT <howmany> <SOLDIER|ARCHER|CAVALRY>
 - Drafts a division of soldiers from either the city barracks, or from
   a town square within a territory you control. A division may have no
   more than 100 members.
 - Drafting soldiers will draw from your reserves that is visible on
   WARSTATUS. Once you run out of reserves, you will be unable to recruit
   more soldiers.
 - Your reserves will grow in numbers every howling for each TERRITORY
   you control. It is 3 per territory.
 - Newly drafted divisions will have used all of their marching
   strength, and will need to wait to recover it before they can move.
 - Newly drafted divisions will also not be in formation immediately,
   but they will start their timer to enter it.
 - Please read HELP DIVISIONS for a more detailed view on soldiers, as
   they are quite complex.

CITY CONSCRIPT LIST [GUARDS|TROOPS|type#]
 - Shows you all or specific conscripts employed by the city.

CITY CONSCRIPT TYPES
 - View the type of conscript that the city can train. The G? column indicates
   guards, which can be deployed exclusively by the Ministry of Security. All
   other conscripts are by default soldiers, under the authority of the
   Ministry of War.

CITY CONSCRIPT ASSIGN <conscript> TO <person>
 - Assign a commander to a division, who takes full authority over that
   division's orders.
 - The division will be unable to receive orders for 10 seconds after
   assignment if they do not reside within the city walls.


ECONOMICS OF WAR
----------------
It is important to ensure that there are always funds in the Ministry of War's account, as not only do soldiers cost money to recruit, but they are also paid wages each week. It is worth noting as well that all conscripts earn double wages when you are at war with another organization, for hazard pay. Additionally, land that has been captured outside of the city walls will cost 200 gold each Aetolian week to upkeep, doubled during war.

While sometimes expensive, the cost of your conscripts and maintaining land can be reduced through your pylon to obtain some savings.

In short, the loss of able soldiers and land due to insufficient funds could be the difference between a victory and loss, so make sure you are diligent in your funding!

See also: HELP MILITIA, HELP DIVISIONS, HELP TERRITORIES, and HELP DIPLOMACY.