9.8 Talents
Although skills, Tradeskills, and Miniskills will provide the majority of what you will want or need for a full experience in Aetolia, Talents can provide you with some extra abilities that will bring unique qualities to your life in Aetolia. Talents work much the same as many other skills, however once a Talent is acquired, you have no need to learn any further. Talents will be listed underneath all other skills in the SKILLS display. Any acquired Talents will always be listed as Transcendent and all abilities within the Talent will work for those who acquire them. To learn a Talent: PATH TRACK <talent> Navigate to the talent teacher. Example: PATH TRACK PAPERCRAFT For Ventier, Tambourier or Luthier - PATH TRACK MUSIC LEARN TALENT OF <talent> FROM <teacher> This requires bound credits in the amount listed below. HELP <talent> Obtain general information about the skill AB <talent> List the abilities under a specific skill AB <talent> <ability> Specific information about an ability. Many of the talents do not have ability info, refer back to the HELP on the talent. Talent Teacher Cost ---------------------------------------------------- Barding Seli, the Mitrine Farrier 80 Credits Bombcrafting Dalturia 75 Credits Fletching Fletcher Rodallo 75 Credits Floristry Esine, the Botanist 65 Credits Fumology Ood 70 Credits Linguistics Herolt, the decipherer 60 Credits Luthier Jessin, the luthier 75 Credits Papercrafting Bonney, the Papermaker 90 Credits Perfumery Esme, an Elder of Kald 90 Credits Pyrotechnics Ferlbo 80 Credits Tambourier Evadne, the tambourier 75 Credits Taxidermy Taxidermist Vroas 70 Credits Ventier Philippa, the ventier 75 Credits