7.5.1 Sigil Types
Sigils are small, magical symbols that may be attached to items, or dropped on the ground. They have a variety of effects. For instance, a fist sigil makes an item safe from certain attacks that try to rob you of items. You may obtain sigils from marketplaces in cities or from enchanters (HELP ENCHANTMENT). For those sigils which must be attached to something, the syntax is simply ATTACH <sigil> to <whatever>. Shape Effect ------------------------------------------------------------------------ Fist When ATTACHED to an item, it cannot be knocked out of your inventory easily. Monolith When on the ground in the location you are in, this will prevent most forms of instant teleportation into the room. Flame When ATTACHED to an item, the item will not be able to be wielded, picked up, given away, or put anywhere. In other words, you will be able to drop the item, and that will be it. You won't be able to get it afterwards. If you don't drop the item, then it will be safe in your inventory insofar as no one will be able to order you to give it away in any manner, but you won't be able to give it to someone voluntarily either. Cannot be attached to items with impact or shell sigils already attached. Key The key sigil is a peculiar and eminently useful sigil. Drop it in a room, and when anyone leaves that room, it will automatically shut and lock the doorway (if there is one) that you passed through. Mushroom When ATTACHED to all but the biggest objects, this sigil will cause a magical explosion, annihilating both the sigil and whatever it was attached to. Orb When thrown at a chaos entity, it will destroy the entity. Knife When on the ground, it will cause touched tattoos to use two uses instead of one. Cube The cube sigil will prevent all in the room from shedding their corporeal forms through Blackwind, Mistform, and similar skills. Eye When thrown at the ground, (i.e. THROW EYE AT GROUND), this sigil will disappear in a flash of light and pull all phased people back into phase with reality. Impact When ATTACHED to an object, protects the object from the explosion of mushroom and spore sigils. Cannot be attached to items with flame or holdfast sigils already attached.