Aetolian Game News
Information
Written by: Arbiter Traice Legare
Date: Sunday, May 5th, 2024
Addressed to: Everyone
Sapience,
In an effort to keep the realm as informed as possible of the cultist dangers across the land, I have compiled the information below. I also have a clan you are welcome to ask me to join or inquire in your cities as there might be a member available who can see you in as well.
Marauder Attacks:
These groups form up roughly 20 hours after the last formed group has fallen.
They always come in groups of 20 so far and they appear to diminish in attack power roughly for every 5 you slay in the group.
First attack: high blunt damage, blackout
Chain yank: high cutting damage, prone
Crossbow bolt: high poison damage, hidden affliction
They can also shatter shields and attack adjacent rooms when you step out.
They have yet to attack when you are in the sky.
They chase quickly.
Nazetu Infiltrators:
These cultists tend to abduct their targets OCCASIONALLY after killing marauders, dismantling shrines, or being idle in a city-bound location that has not been protected with some form of anti-chaos trap.
When at shrines, they wait until the last gremlin dies before choosing a target to abduct.
Once they have chosen a target, they do not deviate from the target unless the target leaves the vicinity.
They also strike down barriers.
They will double stab venoms and they will snap hypnosis.
You cannot kill them any other way than through damage and they DO heal themselves.
They will attempt to fully venom lock their targets allowing them to die through either camus at the end or voyria... whichever happens to take you first.
Nazetu Revenants:
These cultists are the most recent and thus I have the least amount of information on at this point.
They seem to appear when marauders do, though they work separately.
They will block paths and as with infiltrators, they will focus on a single target barring that target's escape. I do not have full information on their entire killing path as I am unfamiliar with the skills, but they do appear to go the same route with a kill condition in mind.
They also strike down barriers.
They as well cannot be killed by any means but damage, and they also heal themselves.
Stay informed, stay safe. Do not let these depraved gain ground.
Deaths Arbiter,
Traice
Penned by my hand on Tisday, the 8th of Sapiarch, in the year 4 AC.