Aetolian Game News
Level Cap Removed
Written by: Varian the Celestine
Date: Friday, December 21st, 2007
Addressed to: Everyone
Aetolia no longer has a cap at level 100. You can technically progress
through infinite levels now, although at some point the amount of xp
needed is far more then players will be able to achieve in a single
lifespan.
I have also added a new command with this change.
CONFIG PROMPT EXPERIENCE <normal|percentage|off>
- This command will let you see the experience needed to reach your
next level.
POST 100 STATS
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Your characters will not gain any additional health, mana, or other
stats past the level 100 max.
DEATH
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You characters will lose a maximum of 7% experience when you die. For
the upper end levels this will be a maximum of 1.5 million experience.
IMPORTANT
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For those of you who like to track xp numbers, this is very important.
Once you reach level 100, all xp needed and xp gained or lost is divided
by 100. This is so that we can actually add in all these new levels. For
those of you who understand such things, this is because the game cannot
handle numbers larger then a signed, 4 byteinteger.
Additionally, those who track xp gained with the experience_change
configuration will note that your total is much lower. This is because
every time you go up a new level, your xp is reset to 0. Thus the total
is now how much you have gained since achieving your previous level,
rather then how much you have earned from level 1 and up.
Penned by my hand on the 4th of Haernos, in the year 233 MA.