100.99.13 Malediction
By tapping into the stray energies generated by the grand process of life and death known as the Cycle, a Runecarver is capable of enacting ritual curses and maladious hexes to plague their foes. Originally regarded as a Jalajan practice, it was adapted for Sapient use during the year 508 MA. Unlike wasteful displays of arcane power or sorcerous fury, wielders of Malediction exert subtle influence over the body, mind, and fate of their victims to all but guarantee their own victory. A Runecarver manifests these ominous jinxes through reserved physical gestures, alongside guttural chants or sacred invocations. Though these curses are formidable on their own, Runecarvers are known to forge pacts with Dia'ruian spirits to imbue a curse with a sliver of unfathomable power. Such gifts come with a price, however, for life and blood are the currency of these cosmic beings, and they will extract their due from the very flesh of a devoted ritualist without a second thought.