23.4.14 Teradrim Artifacts
Below are a list of artifact powers that directly affect those of the Teradrim class. For additional information on artifacts and artifact powers AP provides a list of the syntax available. OFFENSIVE --------- AP: L1, L2, L3 statboost - A rune of empowerment, boosts your weapon's stats by 6 points per level of the rune. See disclaimers under HELP WEAPONS ARTIFACTS. L1 statboost +6 points 200 cr L2 statboost +12 points 400 cr L3 statboost +18 points 800 cr HUNTING ------- AP: L1, L2, L3 hunt_teradrim A runic clay jar. The powers will increase the damage the player does to MOBILES ONLY while their current class is the class to which the power is attributed. -L1 hunt_teradrim 5% bonus 200 cr -L2 hunt_teradrim 10% bonus 400 cr -L3 hunt_teradrim 15% bonus 800 cr UTILITY ------- AP: enhanced_golem a shard of the Pillars 300 cr - When given to your golem, it will instantly bring it to level 100, and prevent it from dropping below that level. In addition, your golem will do 15% more damage. Simply GIVE it to your golem to make it work. AP: enhanced_sand a sandwalker's mark 400 cr - While worn, you will be able to form a sand pillar without using equilibrium, allowing you to utilize sand abilities instantaneously. In addition, allows up to 4 rooms of sand to be maintained without generating a willpower drain. AP: enhanced_sandstorm a bronze torc 300 cr - While worn, your sandstorm will always increase every 4 seconds, regardless of if you are standing upon sand or not. In addition, the effect of Harshen will be amplified.