23.4.12 Syssin Artifacts
Below are a list of artifact powers that directly affect those of the Syssin class. For additional information on artifacts and artifact powers AP provides a list of the syntax available. OFFENSIVE --------- AP: charm a Syssin's shiny charm 400 cr - Allows one to SNAP another player and activate hypnosis from phase. AP: corrosion fangs of corrosion 600 cr - Chemically reacts with the sumac and camus venoms secreted from a serpent's bite, enhancing the damage potential of those venoms. AP: L1, L2, L3 hunters_boon Bows: Bows of the Hunt 21/35 7% 350 cr Darkbow of the Hunt 23/37 14% 700 cr Lupine Bow of the Hunt 26/38 21.5% 1400 cr Hunters_boon Disclaimer: Percentages are the speed increase compared to a darkbow. Aim and Snipe abilities are not included. AP: phaselock a tuning fork 300 cr - Doubles the length your victims will stay in phase for after you abduct them. HUNTING ------- AP: L1, L2, L3 hunt_syssin A metallic fang. The powers will increase the damage the player does to MOBILES ONLY while their current class is the class to which the power is attributed. -L1 hunt_syssin 5% bonus 200 cr -L2 hunt_syssin 10% bonus 400 cr -L3 hunt_syssin 15% bonus 800 cr UTILITY ------- AP: durable_walls an impassable gorget 75 cr - This artifact will triple the length that icewalls, firewalls, thornwalls and lightwalls will stay in existence for before naturally expiring.