10.4.3.3 Guard Layouts

This system will allow the Security ministry to save guard layouts on an individual room basis, allowing for easy recovery of guards after a loss. A brief summary of the commands and how they work follows:

GUARDS by itself will list the syntaxes for you.

GUARDS VIEW
- This will display the guard layout for your current room.

GUARDS ASSIGN <#> <type>
- This will assign # of a specific guard type to be placed in the room.
- For type, use HighGuard, HighMage, MedGuard, LowMage, or LowGuard.

GUARDS CLEAR
- Clear the guard layout for your current room.

The following commands only work from the city barracks:

GUARDS LIST
- A list of each room with a layout and its totals.

GUARDS SUMMARY
- A summary showing the sums of your planned guards vs actual guards.

GUARDS RETURN
- This command will attempt to move guards into rooms that have planned their presence via layout.
- Please note that it may shuffle ANY guard in the city when used, so any guards that have been set to manually guard a room without a layout will most likely need to be reassigned.
- Guards will be set to 'Guard' mode. If you want them to patrol or sentinel, you will need to set that manually afterwards.
- Using this command will cause all guards in your city to NOT attack enemies for 30 minutes. Be wary.
- You won't be able to issue this command if there are enemies in the city.
- There is a one hour cooldown after use before you may do this again.

GUARDS RECRUIT
- If your actual guards are less than your planned guards, this command will automatically hire the remaining guards you need.
- Guards will be placed in the barracks.


See also: HELP SECURITY, HELP GUARDS