23.3.5 Defensive Artifacts
AP: alliance an ensign of an alliance 1600 cr - When you EMBED this into the ground, it will instantly bring all your mutual allies to your room. They must be on the same continent/plane as you, and neither of you can be standing on a monolith. Once embedded, the artifact will not return to you until it resets, and cannot be picked up or recalled in any manner. AP: magic_protection a ring of resistance 750 cr - Reduce magical damage by 10% AP: prismatic_barrier an Iosai Lyre 500 cr - Create a prismatic barrier about yourself by using STRUM LYRE that will defend against many, BUT NOT ALL, attacks. AP: protection a silver amulet of protection 500 cr - If not worn with armor, this will increase your blunt and cutting protection equivalent to 14/14 armor. Otherwise when worn with armor it will provide an increase equivalent to 7/7 armor. AP: reflections a wand of reflection 800 cr - When POINTed at yourself or another, it will create a reflection of them. It has three uses, which will each recharge 60 seconds after their use. AP: regeneration 700 cr - Causes you to regenerate health naturally, stacking with racial regeneration up to 5%. AP: L1, L2, L3 substitution - A Target Dummy, increases the chance of dodging impalement from mobiles by quickly substituting yourself with the target dummy. L1 substitution 33% 200 cr L2 substitution 50% 400 cr L3 substitution 66% 800 cr AP: web_evasion boots of the spider 800 cr - Prevents being hit by the web tattoo.