18.1.1 Bait the Frog

When a game of Frog Baiting begins, you will be able to JOIN BAITGAME to start playing. Note that once you have done this, you will lose most of your skills until the end of the event. The exceptions are swimming and squinting. Once everyone who is going to play has joined, the god will give you the opportunity to run around the arena and find your starting spot. When the game begins, a random participant will receive a large dead fly, which they will not be able to get rid of in any manner except by either giving or throwing it to another player. A giant, awfully hungry frog will be released into the Arena, and it will go after whoever has the fly. Sounds fairly easy? The catch is that unlucky fly-wielder excluded, you can only move about once per second once the game has begun.

Once the frog catches someone with the fly, it will messily devour the unlucky holder of the fly in its attempts to taste the juicy goodness of said fly. The unfortunate holder will, at that point, be feeling extraordinarily unhappy, due to two facts: 

1) They will be in horrendous pain due to the digestive juices of the giant frog.
2) They will be out of the game. 

Despite all this, though, you will lose no experience or anything else for being eaten by the frog.

After eating, the frog will rest for about 10 seconds to digest his nutritious repast.

The last person to survive the onslaught of the giant frog will win.

EVENTSTATUS, or simply ES, will show you who is in the game. Once you are out, or if you merely wish to be a spectator, you may go to the spectator stands and watch the action. HELP ARENA lists relevant commands to do so. 

Commands:
JOIN BAITGAME <arena>       : Joins the game.
GIVE FLY TO <target>        : Give the fly to someone else.
THROW FLY TO <target>       : Throw the fly to someone else.
THROW FLY <dir> TO <target> : Throw the fly to someone else in an adjacent room.
ES/EVENTSTATUS              : See information on the game's participants.