The Imps of Aetolia
Imps, the favored race of the dead Goddess of Mischief Khepri, were created as Her servants upon the continent, spreading mischief, trickery, and chaos wherever they roamed.
Though initially nomadic, the Imps later entered the central region of the continent now known as Sehal and came into conflict with the Pixies indigenous to the region - the long war ended with a decisive Imp victory and the establishment of a royal Imp bloodline.
The race is often regarded as high-strung, passionate, and mischievous, though likewise dangerously clever and unrelentingly vicious. Typical physical features of the race include horns, vestigial wings, tiny tails, and a remarkably short height - their coloration can vary considerably.
Imp Racial Skills
- Hover
- Heatsight (Level 31)
- Mischief (Level 61)
Base Statistics & Advantages
- Strength: 10
- Dexterity: 15
- Intelligence: 13
- Constitution: 11
- Wisdom: 9
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Tips for Roleplaying an Imp
Natural instinct for mischief, but what this really means is that they have a broad understanding of systems, how they fit together, and how they can be exploited. Mischief isn't always evil, nor is it always innocent--it's a very broad concept that covers a broad range of subversive behaviors.
Lots of possible skin colors! Not just the basic red all the time! I think people should be encouraged to explore all sorts of wild colors like canary yellows and lurid greens!