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Changelog News Post #546

Changelog 546

Written by: Keroc
Date: Monday, September 8th, 2014
Addressed to: Everyone


Bug fixes:

- The bug with blank mobile attacks should be fixed.
- Scythekick now destroys mobile shields.
- The mantle of dissolution now works properly again.
- Golems should hopefully no longer stop attacking randomly.
- Natural tide now shows which ability you stored in DEF properly.
- Reversed critical hit chance should be fixed.
- Guards won't walk back to thier post instantly after being moved.
- Frenzy is classed as aggressive again and will break shield.
- Golems now respect mob shield.
- Elementals from Enchantment now respect mob shield.
- Commune lightning will now respect mob shield.
- Dhuriv will now respect mob shield.
- Fixed some bugs with guard pathing choices.
- Fixed efreeti giving cold damage and not setting ablaze.
- Fixed some bugs with hound intercept.
- Just a note that magic_potence was applying twice to mobiles and
and been fixed.

Some of these have been fixed for a while, however there's no harm in
keeping everyone up to date.

Penned by my hand on an unknown date.


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