Aetolian Game News
Updates
Written by: The Aetolian Team
Date: Monday, December 2nd, 2024
Addressed to: Everyone
It is Monday, the 2nd of December, and the following changes have been implemented:
- All damaging attacks and abilities from enemies in Flinteard's Lair (Flintmas version) have been reduced by 5% across the board.
- During moments of transition from one area to another in Flintbeard's Lair (Flintmas version), Ironbeard has been made ineligible to be the target of attacks until you enter his room and witness the cutscene. Any and all ways to bypass this should be reported via a bug with information on how it was accomplished.
- Added a small balance/equilibrium to the number-manipulation in the Vaults of Glandor. This was always intended to have one such that one could not bruteforce the code with a script in a few seconds or less.
- Taking the wand within the Royal Vaults of Glandor now slows all enemies attack speeds by 1 second and reduces their max health by 2000, excluding Ilelathash. This is in addition to its previous abilities.
- Wearing the mask within the Royal Vaults of Glandor now obfuscates your mental afflictions from the Royal Glandorian Magician, removing her ability to mindbreak due to overwhelming maladies. Additionally, the hydra will be unable to focus upon you and be unable to re-grow its heads. This is in addition to its previous abilities.
- All damage sources in Oblivion's Portent have been converted to percentage based damage. We will be monitoring these numbers to ensure they are within the desired range.
- To access the Avatar of the Other in Oblivion's Portent, you must now defeat at least one of its underlings. Each one will unlock an exit into where It awaits from the direction they occupy. Be careful with that voidmark unless you want to take on more challenges!
- The rate that the pustulent swarm in Oblivion's Portent increases it's room-wide damage has been halved, making staying near it a much less deadly pursuit for those who take it on.
- The pustulent swarm in Oblivion's Portent now only spawns 4 minions per wave, down from 5. Each defeated minion removes 50% more health from the swarm's pool compared to before, which should reduce the total time to kill overall despite it spawning less at a time.
- The chance that a void elemental in Oblivion's Portent envelops a team member has been lowered to 33% from 50%.
This notice was posted on the 19th of Ios, in the year 8 AC.