Aetolian Game News
Updates
Written by: The Aetolian Team
Date: Thursday, June 15th, 2023
Addressed to: Everyone
It is Thursday, the 15th of June, and the following changes have been implemented:
- Falling into deep pools of tar will now ruin mundane disguises.
- Fixed a bug with aid's interaction with tar. You should be able to save people regardless of whether or not you capitalize their names now!
- CTF: There is no longer a CTF-wide message when someone is attempting to uproot a flag - only when it has been uprooted.
- You can now ENTER BATTLEFIELD WITH GROUP to enter with your entire entourage, subject to entry conditions such as maximum number of people following. This will fail (at start of the channel) if there is somebody in your entourage that can't join for some reason, e.g. over the max number of people allowed in the battlefield, or someone is locked out, and so on.
- The channel for ENTER BATTLEFIELD is now a lot less restrictive on what you cannot do during it.
- While inside a battlefield, you will not be able to discern the location of anybody outside the battlefield.
- You will no longer be able to fall into the deeper pools of tar while phased. Normal movement will still be impeded.
- A minor stag population now exists in the Ilhavon Forest.
- Adjusted the reference of slain denizens in some groups. (i.e., 'A mugyik has fallen! Five more remain!' / 'You have slain a mugyik.' vs 'A herd has fallen! Five more remain!' / 'You have slain a herd.') Feel free to submit a typo for any other groups that have similar oddities.
- The pickpockets of delve will no longer be able to bypass the frugal or selfishness defense.
- Fixed some issues where the name of an area in an XML map appeared as unnamed.
- Added a fix for the centipede sometimes disappearing during the newbie tour before you can kick/punch it to advance.
This notice was posted on the 4th of Midsummer, in the year 510 MA.