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Changelog News Post #1950

Walls & Skill Tweaks

Written by: Keroc, the Starborn
Date: Saturday, November 20th, 2021
Addressed to: Everyone


I'm fixing a lot of icewall and firewall interactions to make them more standard across the board. Some options were just far superior in a bad way.

- Icewall enchantment equilibrium recovery time reduced to 2.8 seconds, down from 3.
- Firewall enchantment equilibrium recovery time reduced to 2.8 seconds, down from 3.
- Firelash enchantment equilibrium recovery time reduced to 3.8, down from 4.
- Frostblast enchantment equilibrium recovery time reduced to 3.8, down from 4.
- Evaporate / Crumble equilibrium recovery time increased to 4 seconds, up from 3.
- Consume / Dominance equilibrium recovery time when used on firewalls increased to 4 seconds, up from 3.
- Sciomancy Blast equilibrium recovery time when used on icewalls increased to 4 seconds, up from 2.5.
- Leap balance recovery time increased to 3.5 seconds, up from 2.
- Crashing balance time recovery reduced to 3 seconds, down from 4.
- Manipulation Combustion now has a 5 second equilibrium recovery time.
- Manipulation Combustion residual energy consumption increased to 30%, up from 20%.
- Manipulation Blizzard residual energy consumption decreased to 30%, down from 40%.
- Firelord / Hippalectryon Sear equilibrium time increased to 4 seconds, up from 2.5.
- Dervish / Sylphid Act now has a 2 second equilibrium recovery time.
- Necromancy / Oneiromancy Chill equilibrium recovery time on firewalls increased to 4 seconds, up from 2.

Additionally there is some small tweaks to a few class mechanics.

- Neckdrag now allows loyal minions to follow you through it.
* This is to make it less of a cheese option versus minion classes.
- Removed dizziness as a barrier to the various MOUNT commands.
* It's generally made hidden to make running difficult, thus it should be harder to determine.
- Aeon / Hourglass cooldown increased to 18 seconds, up from 12.
* Aeon should be more of a mid-game closer instead of a spammable skill.
- Ripping Adder / Diamond has had its bleeding amount slightly increased by 20.
* Small buff to help out with the aeon cooldown.
- The Minion / Sentinel entity now has more health.
* This is to make it less attractive to bash instead of just fighting.
- You may now only cast one instance of Arcanism River per caster.
* As firewalls are now a bit harder to remove.

Penned by my hand on Gosday, the 24th of Variach, in the year 499 MA.


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