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Changelog News Post #1171

Changelog 1171

Written by: Razmael, the Synthesist
Date: Sunday, January 29th, 2017
Addressed to: Everyone


Fury generation from dealing or taking damage is now calculated from the raw damage value of the attack (i.e. before any stats or resistances are applied to it). This should give you more consistent Fury gains across targets with varying audits.

I've also tweaked the Fury generation formula a bit, lessening the difference in Fury gain between high-damage axes and low-damage axes.


Also, a couple of fixes:

- Tenacity Assault no longer causes untrapped errors against NPCs.
- Tenacity Repel works against Reclamation now, so long as it's not unstoppable Reclamation.

Penned by my hand on an unknown date.


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