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Announce News Post #3506

Combat Juice

Written by: Keroc, the Starborn
Date: Saturday, April 15th, 2023
Addressed to: Everyone


Afflictions
======================
- New affliction: Hobbled.
* This is basically a new generic affliction to provide interactions between various abilities.
* Delays any movement attempt you make and is cured once you successfully move.
* This is considered a physical delay and not an environmental delay.
* Sleeping for a short while will get rid of it, if you get stuck somehow.
- Some limb messages have been rewritten:
* 'The poultice has little to no effect on your <limb>.' has been changed to 'It has little to no effect on your <limb>.'.
* 'You have restored your <limb> as best as you can!' has been changed to 'You move your <limb> freely, the bone now restored.'.
* This is to make it fit better with skills that heal limb damage.

Artifacts
======================
- The 'enemy_sense' and 'combined_powers' ilmenite bracer no longer triggers multiple times if a group crosses into the area.
* This removes it revealing the size of an enemy group and allows for some obfuscation.

Assassination
======================
- Marking has been reworked:
* Use MARK <target> to apply a debuff on someone in the same room (different elevation allowed).
* The next non-passive damage source is turned into a critical hit, doubling the damage.
* Lasts for one use or 30 seconds.

Battlefury / Riving
======================
- Duality / Duplicity balance recovery reduced by 0.1 seconds.
- Duality / Duplicity now use full balance even if the second swing is prevented.
- Doubleswing / Fell damage in PvP has been increased a little bit.
- Doubleswing / Fell now use full balance even if the second swing is prevented.
- The Mastery talent Opportunizing has been moved to a two-handed talent.

Corpus / Ascendance
======================
- Frenzy / Denounce damage in PvP has been reduced a little bit.

Devotion / Apocalyptia
======================
- Hands / Reinforce now additionally heals a random affliction when performed on another.

Enchantment
======================
- Time sphere reworked a little:
* Increases bal/eq recovery by 1 second with 5 or more people in the room.
* Increases bal/eq recovery by another second with 10 or more people in the room (max 2 seconds).

Geometrics
======================
- When a successful use of Sealing occurs, it will refresh the timer of any other placed seals.

Hypnosis
======================
- New Skill: Carefree.
* This will strip the density defence when the suggestion activates.

Kaido
======================
- New Skill: Nurture.
* Allows you to heal 50% of limb damage on another person.
- Removed Skill: Recursion.
- Kai Trance has been reworked:
* No longer provides kai per an attack.
* Now generates 9 kai every 3 seconds when there is an enemy in the room.
* For each enemy beyond that, it will generate an extra 3 kai.
* 1 kai is lost every 3 seconds when there is no enemies.
- Upon turning on Kai Trance, your kai will be set to 100.
- Kai Trance now takes 6 seconds to turn on, up from 5.
- Kai Trance now uses 4 seconds of balance to turn on.
- Kai Trance now requires your throat to be undamaged to turn on.
- KAI HEAL ALL heal has been increased to 20% of max health, up from 15%.

Performance
=======================
- Tempo and Rhythm has had its damage in PvP increased.
- Tempo can no longer be dodged if the target has self-loathing.
* This is not true for Rhythm however.
- Hiltblow now does blunt damage, instead of cutting damage.
- Crackshot stun has been increased to 0.75 seconds, up from 0.5.
- Guilt balance upset has been increased to 0.75 seconds, up from 0.25.
- Guilt balance recovery time increased to 2.25 seconds, up from 2.

Primality / Alchemy
=======================
- Chainlightning / Overcharge can now strike five enemies, instead of two.
- Chainlightning / Overcharge now consumes 2 energy / volatility, up from 1.

Naturalism / Botany
=======================
- Barrier / Envelop will now give prismatic barrier in addition to shielding them.

Savagery / Warding
=======================
- Spinning / Lacerate now use full balance even if the second swing is prevented.
- Doublebash / Maul now use full balance even if the second swing is prevented.

Sorcery / Runecarving
=======================
- Spectre / Toil cooldown reduced to 2 seconds, down from 3.

Spirituality / Subjugation
=======================
- Overwhelm / Deface will now additionally knock the target to the ground.
* This still requires them first to be prone (HELP PRONE), but it means you can knock someone to the ground who is paralysed.

Subterfuge
=======================
- Abduct now additionally drains some mana from the target.
- Vortex now additionally causes magical damage to the target when it drags them through.
* The damage only occurs if they are an enemy.
- Vortex can now reach all adjacent rooms around the wormhole on the end of it.

Tarot / Hyalincuru
=======================
- Ripping Adder / Diamond now causes a small amount of cutting damage on top of the bleeding.
* The damage caused by this is non-lethal, but the bleeding is not.

Terramancy / Wavebreaking
=======================
- New Skill: Earthenmaw / Spearfall.
* Impales all enemies in room and adjacent who are prone.
* After 5 seconds, all enemies who are still impaled are dragged underground. BURROW ABOVE to escape.
* Requires soft ground in order for them to be dragged underground.

Penned by my hand on Kinsday, the 14th of Arios, in the year 509 MA.


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