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Announce News Post #3376

The Battle for Sterion

Written by: Ictinus, the Architect
Date: Thursday, June 30th, 2022
Addressed to: Everyone


Hi folks!

Approximately 24 hours from now at the next Howling, we will be pushing live a mechanic that we've prepared to resolve the ongoing conflict over Sterion between Duiran and Spinesreach.

Duiran will attempt to lay siege to the gate of Sterion from a newly built camp in the mountains, while Spinesreach will attempt to lay siege to the gate protecting said camp.

The mechanics will require troops (you will have to march them from your own barracks, they won't be spawning in the location or anything) and work as follows:

Syntax: ORDER <division> SIEGE <target>

* This command is restricted to Spinesreach and Duiran only for this war.

* Once you initiate the siege, you can't order them to stop.
* However, divisions will auto-flee to their previous room if they fall below 20 units.
* Any fortified troops in the location will block you from initiating a siege, unless they are your own.
* If enemy troops attack your troops that are sieging, your troops will stop fighting and attack the enemy troops instead.
* The division will slowly whittle down the gate's health until they are forced to flee due to lack of numbers.
* The gates have a lot of health, so it will take several divisions to completely destroy them.
* The division will take damage each time they attack the gate, however they won't take damage just for being in the room.
* Fortified units cannot siege.

* Once one side's gate has been destroyed, they will lose the logistic support needed to be able to siege and thus will lose the war.

There will be a few global emotes in the run up to this to give you fair warning.



Penned by my hand on Kinsday, the 5th of Midsummer, in the year 503 MA.
Discuss this post on our forums:
https://forums.aetolia.com/discussion/4429/announce-post-3376-the-battle-for-sterion


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