Aetolian Game News
Command rate limit
Written by: Razmael, the Synthesist
Date: Wednesday, February 3rd, 2021
Addressed to: Everyone
Hi folks,
Today I'm introducing a rate-limit to how many commands you can enter per second. I'm starting this at a rate of 50 commands per second, which should be generous enough to not affect most people, but may lower it in the future depending on further analysis.
What this means is that after you've entered 50 commands in a second, any further input will be rejected - with a message informing you as such. As a note, queued commands will count towards the rate limit at the time of the queue firing, not when the queue is prepared (but the QUEUE command itself will count towards the 50 commands at the time it's entered). e.g. with a stacked separator queue of "QUEUE thing1\thing2\thing3\thing4\thing5\thing6\thing7", this counts as 1 command at the time it's entered, and 7 commands at the time it goes off.
This has become necessary to implement as sometimes people's system can go haywire in fight group fights, for example: while monitoring this for the past few days somebody's system was sending over 600 commands every second in one lesser fight. This creates a lot of unnecessary overhead (especially as each of those commands generates a prompt and gmcp vitals) and can contribute to group combat lag when it happens.
Penned by my hand on Kinsday, the 8th of Arios, in the year 493 MA.
Discuss this post on our forums:
https://forums.aetolia.com/discussion/3875/announce-post-3165-command-rate-limit