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Announce News Post #2055

Sentinel tweaks - pt 2

Written by: Dhar, the Underking
Date: Saturday, November 3rd, 2012
Addressed to: Everyone


Dhuriv
============================
- Ambush and Drive can now deliver venoms.
- Increased the damage modifers on Drive and Ambush to 85%, up from
65%.
- Increased the damage modifers on Crosscut and Strike to 75%, up
from 65%.
- Increased Crosscut torso damage to match Slash.
- Blind balance time has been decreased to 1.80 seconds, down from
2.75.
- Crosscut balance time decreased to 2.25 seconds, down from 2.75.
- Twirl balance time decreased to 2.40 seconds, down from 2.75.
- Strike balance time decreased to 3 seconds, down from 3.5.
- Splice balance time decreased to 2.50, down from 2.75.
- Ambush balance time decreased to 2.40, down from 2.75.
- Slice balance time decreased to 0.60, down from 0.75.
- Thrust balance time decreased to 1.40, down from 1.50.
- Drive balance time decreased to 0.75, down from 1.00.
- Dualraze balance time lowered to 3.60, down from 4.0.
- Ambush will now pierce through rebounding, stripping it.

Woodlore
============================
- Lowered dodge chance on Smokescreen from 50% to 40%.
- Smokescreen now allows the Sentinel to ignore avoidance cooldowns.
- Increased the amount of damage caused by Spike.
- Armour now has a slight effect on Spike.
- Darts firing speed increased from 3.5 seconds to 3 seconds.
- Snare now prevents movement from completing when triggered.
- Readded Barkskin, but it has been dropped to 15%, down from 18%.
- Moved Lifesap up the skill tree to take the position of Attunement.

Penned by my hand on the 25th of Khepary, in the year 375 MA.


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