23.3.19 Ylem Artifacts
AP: critical_field 500 cr - Allows the wearer to conjure a field that improves critical hit chance for all allies in the room by 3%. Stacks with other crit bonuses, but only one critical field works at a time. SYNTAX: MANIPULATE YLEM FOR CRITICAL FIELD. Costs 20% residual ylem. AP: experience_field 500 cr - Allows the wearer to conjure a field that improves the experience gain of all allies in the room by 10%. Stacks with other experience bonuses, but only one experience field works at a time. SYNTAX: MANIPULATE YLEM FOR EXPERIENCE FIELD. Costs 20% residual ylem. AP: field_duplication 850 cr - Allows the wearer to maintain two manipulation fields at once. AP: hunting_field 500 cr - Allows the wearer to conjure a field that improves the hunting damage of all allies in the room by 5%. Stacks with other hunting damage bonuses, but only one hunting field works at a time. SYNTAX: MANIPULATE YLEM FOR HUNTING FIELD. Costs 20% residual ylem. AP: improved_absorption 200 cr - Double the residual ylem earned through the Absorption modification. If your city does not have access to Absorption, this will grant you access to it. AP: master_bombcrafter 300 cr - Bomb-related actions will be faster and your crafted bombs will do more damage. If you do not have access to Bombcrafting in the military tree, this will grant you access to it. AP: L1, L2, L3 residual_expand Expands the maximum capacity of your residual energy reserves. - L1 residual_expand 30% 250 cr - L2 residual_expand 60% 500 cr - L3 residual_expand 100% 1000 cr AP: ylem_gauge a ylembic gauge 200 cr - The LEYLINES command will show you the percent of ylem remaining in a lesser focus, if you are in the same area as it.