23.4.9 Sentinel Artifacts

Below are a list of artifact powers that directly affect those of the Sentinel class. For additional information on artifacts and artifact powers AP provides a list of the syntax available.

OFFENSIVE
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AP: L1, L2, L3 statboost
    - A rune of empowerment, boosts your weapon's stats by 6 points per level of the rune. See disclaimers under HELP WEAPONS ARTIFACTS.
    L1 statboost               +6 points                            200 cr
    L2 statboost              +12 points                            400 cr
    L3 statboost              +18 points                            800 cr

*NOTE* Does not improve the balance of your Dhuriv skills.
Refer to HELP WEAPONS ARTIFACTS for more information and notes.

HUNTING
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AP: L1, L2, L3 hunt_sentinel  
    A woodland charm. The powers will increase the damage the player does to MOBILES ONLY while their current class is the class to which the power is attributed.
    -L1 hunt_sentinel          5% bonus                             200 cr
    -L2 hunt_sentinel         10% bonus                             400 cr
    -L3 hunt_sentinel         15% bonus                             800 cr

UTILITY
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AP: animal_treats             a huntsman's pouch                    300 cr
    - Allows the Sentinel to summon their animal companions instantly no matter the location. It will also double the health of the animals.

AP: trap_components                                                 500 cr
    - For Sentinels with Tracking. Allows one to lay traps with no commodity cost. DISARMing these traps produces no commodities.