The Classes of Aetolia
Your class in Aetolia is a fundamental piece of your character's identity; will you fight with shadow and spell as a Sciomancer, or call down holy fire to smite your unruly foes as a Luminary? Perhaps a lute-wielding Bard is more your flavor, or maybe a forest-dwelling Shaman. These options and more are available to you throughout your time in Aetolia. If you see more than one class that strikes your interest, multiclassing is available as well!
Newbies are given unlimited chances to try out the different classes available, so feel free to give a few a try before settling into your primary class.
Akkari
Tether: Spirit
Starting City: Enorian
Warriors of the holy light sworn to serve the cause of good and uphold the ideals of all that is pure and righteous. Trained in the ways of light and fire, Akkari marry martial discipline with zealous prayer, bolstered by their ability to recite scripture to deadly effects.
Alchemist
Tether: Shadow
Starting City: Spinesreach
Scientific researchers, dedicated to progress and discovery above all else. Trained in a variety of fields, skilled Alchemists manipulate the natural world with ease, blighting nature and invoking a myriad of scientific phenomena in order to achieve their ends.
Bard
Tether: Neutral
Starting City: Any
Performer-assassins, trained in the ancient traditions of Djeir's Theater of Shadows. They are a diverse profession, seamlessly blending physical dexterity and wit with both the mysterious art of light weaving and the ability to elicit powerful magical effects from their songs.
Bloodborn
Tether: Shadow
Starting City: Bloodloch
Dark sorcerers that wield blood magic, humourist arcana capable of bending and manipulating the body's most basic fundamentals, and occult ritualism in the form of esoterica, the Bloodborn are a powerful and sinister presence that marry physiological expertise with arcane prowess.
Executor
Tether: Shadow
Starting City: Spinesreach
The Executors are an ancient assassin cadre that once served Severn personally. Trained as expert trackers and taught practical forms of shadow charms, they operate with fluid grace and brutal agility in pursuit of whatever quarry that catches their eye.
Earthcaller
Tether: Shadow
Starting City: Bloodloch
Earthcallers are warrior priests, trained in the ancient ways of the Earthen of Azvosh Rakar. Able to manipulate both the earth and the bones of their enemies, they marry martial discipline with the weaving of the Earthen Dirge into powerful magical verses.
Ravager
Tether: Shadow
Starting City: Bloodloch
Bruisers, bullies, and brawlers, combining a martial style of hand-to-hand and foot-to-face combat that can only be described as 'fighting as dirty as possible'. Eschewing such trivial notions as honour and chivalry, instead Ravagers seek one thing and one thing alone: the glorious dance that is carnage.
Sentinel
Tether: Spirit
Starting City: Duiran
An ancient warrior tradition, connected to the Rhythm and sworn to protect Dia'ruis and the Prime Material Plane's natural places from danger. Expert trackers, fierce fighters and peerless archers, they work together with the creatures of the wild to slay their foes.