Combat Tweaks

Hello folks,

Here are some tweaks to classes based upon feedback I’ve gotten of late. We’re about one month away from classleads, so keep in mind any changes you might want to see going forward!

Ascendril / Bloodborn
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– Shift / Immerge cooldown increased to 25 seconds, up from 20.

Templar / Revenant
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– Contort / Discord equilibrium recovery time increased to 2.4 seconds, up from 2.
– Rend / Gouge balance recovery time increased by a flat 0.4 seconds.
– Accuracy / Influence accuracy bonus from the aura / phantasm lowered to 20%, down from 25%.

Praenomen / Akkari
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– Purify / Succour cooldown lowered to 10 seconds, down from 20.
– Purify / Succour blood cost lowered to 250, down from 500.
– Reconstruct / Rekindle limb trauma restored lowered to 6%, down from 15%.

Monk
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– Evadeblock now acts as a source of evasion instead of an accuracy malus.
* Evasion is seperate from accuracy and dodging and isn’t modified by those sources.

Shaman / Alchemist
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– Thorncoat / Quills now also has a 33% chance to deliver the loki venom to anyone who hits the target.
* While it is loki, the venom it delivers is not hidden from detection.

Shapeshifter
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– New Skill: Pant.
* This skill requires you to have proc’d the Fury skill in order to use.
* Reduces your Fitness cooldown by 5 seconds, cures ‘exhausted’ if you have it, and restores some endurance.
– Fury has been lowered in the Ferality skillset so that it is learned earlier.
– The ‘fury’ defence from Fury now lasts for 4 seconds, up from 2.

Indorani / Oneiromancer
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– When Devil / Faerie fades from the target having too many afflictions, it will also give the ‘misery’ affliction to them.
– The ‘misery’ affliction from Bubonis / Mocker has been replaced with the ‘slickness’ affliction.

Penned by my hand on Quensday, the 19th of Dharos, in the year 6 AC.