The Syssin
Centuries ago, Severn, God of Artifice chose a select few mortals to act as defenders of Spinesreach, bestowing upon them His gift of guile and deception. With a history steeped in tradition and mystery, the Syssin stand as the staunch defenders of the Spires today just as they did during the founding and height of the Ankyrean Order ages ago.
Though their training has now spread to all of Sapience, the Guild itself remains true to their historical roots of a close-knit, deeply loyal collection of men and women. As the fourth century of the Midnight Age approached and came to pass, the Syssin were given an additional charge by Severn, the Manipulator.
Following the emergence of the Shadowbound onto the Prime Material Plane, the Syssin were commanded by their Patron to oppose the advance of the fell creatures and their creator, the Shadow Mother. This ongoing war is mysterious to the continent as a whole, its details known only to the Syssin and their God.
Masters of stealth, the Syssin employ the skill of Subterfuge to live in the Shadows, effortlessly weaving in and out of the battlefield and gaining reconnaisance without their enemies' knowledge. Rather than rely on brute force in combat, Syssin instead prefer to act with finesse through the skill of Assassination, training in dirks, whips, and long-range bowmanship to kill with deadly precision. To further these ends, Syssin use their skill of Hypnosis to manipulate a victim's mind and body, implanting maladies and even defined actions into their brain.
Syssin Skills
Subterfuge is a diverse skill, encompassing abilities ranging from the secret sign language that only those of serpentine ambitions may use to communicate with each other, the conjuring of illusions, dimensional wormholes, and various stealth abilities.
Abilities in Subterfuge
Signs | Knowledge of the secret hand language. |
Hide | Conceal yourself from view. |
Illusion | Create an illusion of your choosing. |
Lipread | The ability to understood what is said while deaf. |
Shadow | Shadowing a target in order to track them. |
Concealment | Conceal an item from view. |
Evade | Misleading your pursuer. |
Forge | Seal a letter with a fake sigil. |
Secret | Give someone an item without their knowledge. |
Lightwall | Create a palpable wall of light. |
Palming | The use of sleight of hand to conceal. |
Shadowsight | Focus your vision on those hiding within the shadows. |
Ghost | Give yourself a ghostly appearance. |
Listen | Detect conversation and action nearby. |
Dispel | Rid your environment of illusions. |
Waiting | Awaiting a target to be shadowed. |
Cloak | Hide your actions from others. |
Eavesdrop | Listen even through closed doors. |
Subtext | A hidden message in every action. |
Banish | Banish the denizens of the Shadow Plane. |
Appraise | Quickly measure your foes offensive capability. |
Bedazzle | Distract your opponent into losing his thought. |
Phase | Alter your status in space-time itself. |
Darkflood | Flood your location with magical darkness. |
Phasesense | Find a phased target. |
Shadowslip | Slip into the shadows as your victim falls. |
Abduct | Abduct a victim into phase-time. |
Phaseveil | Hide yourself when phased. |
You can utilize the following wormhole abilities:
Seek | Sense for dimensional wormholes. |
Channel | Hurl an object through a dimensional wormhole. |
Echo | Detect presences through wormholes. |
Warp | Open and enter a dimensional wormhole. |
Resonance | Allow sounds to resonate through a distant wormhole. |
Cancel | Destroy a wormhole. |
Vortex | Suck an unwilling target into a wormhole. |
Sources | Sense out all dimensional wormholes. |
Splice | Create a dimensional wormhole. |
Roleplaying a Syssin
Looking to basically have HELP SYSSIN RP here.
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